The Witcher: Ties of Destiny
Hack & Slash, multiplayer co-op.
With a team of 8 people, this was my first " big" group project during 2nd year of my degree. We developed a 4 player battle-royale, each character having a special attack and an ultimate ability. The game was developed using C++ and Tiled.
This game was really fun to play and often classmates from other teams would come to the playtesting sessions to have a good time.
My Role:
I started with the QA role in the team but I had to step up as the main artist pretty soon out of necessity as well as a designer for the map and some other features.
​
Pixel Art Animations: Character animations, Particles animations and UI animations were done/edited by me.
Map Tileset and Level Design: Made the themed Tilesets from scratch and designed the map through multiple iterations, also configured the automap feature from Tiled that allowed me to iterate the level much faster.
UI/UX: Designed and made the UI of the different menus.
QA: Directed the playtesting sessions through the iterations of the game.
Taking the artist role during this project was pleasing and I was proud of how the game ended up looking.
Links: