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Jungle Madness
2D Platformer
This game was my first one, made by 2 people, my now friend (Oscar and me) during 4 months.
Entirely programmed using C++, used XML for save and load and "Tiled" to help with the levels and animations.
It is a basic platformer with typical mechanics (move, jump, crouch, wall jump), enemies that will track you (A* pathfinding) that you can kill jumping on top.
My Role:
Being two developers we both did a little bit of every feature.
The features implemented "mainly" by me were:
- Character movement and Animations.
- Collisions.
- Level design and level art (also background parallax).
This project gave me a nice perspective of how video games work from the very base and started my game development journey.
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