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Jungle Madness

2D Platformer

This game was my first one, made by 2 people, my now friend (Oscar and me) during 4 months.

Entirely programmed using C++, used XML for save and load and "Tiled" to help with the levels and animations.

It is a basic platformer with typical mechanics (move, jump, crouch, wall jump), enemies that will track you (A* pathfinding) that you can kill jumping on top. 

My Role:

Being two developers we both did a little bit of every feature.

The features implemented "mainly" by me were:

- Character movement and Animations.

- Collisions.

- Level design and level art (also background parallax).

This project gave me a nice perspective of how video games work from the very base and started my game development journey.

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