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The Witcher: Ties of Destiny

Hack & Slash, multiplayer co-op.

This project was made by a team of 30 people, all third year students of our college degree during the span of 4 months. Two players play as Geralt and Jaskier, each one with their different abilities and combat style. The game was developed using our own game engine, Broken Engine, using C++ and a group of open third-party libraries, such as OpenGL, PhysX or Recast, and using Lua as our scripting language. Worth noting that the engine was being developed as well during these four months.

My fellow classmates and I are very proud that The Witcher: Ties of Destiny is considered one of the most impressive games ever developed in the Video Game Design and Development Bachelor’s Degree and in the Master's Degree by its Jesús Alonso, former director of the degree and master in question, and by Ricard Pillosu, former Crytek Development Director and Technical Manager. Their testimonials are visible to read on the web of the project.

My Role:

I was in the design team and started as a Game Designer but also worked as a Gameplay Programmer.

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GDD: it was our first assignment as the design team.

Camera: Designed and programmed the camera for the game.

Final Boss: Designed and programmed the Kikimora (final boss) boss.

My tasks in the project were of significant importance and very tied to the gameplay experience. The camera design and programming awakened an interest in me that heavily influenced my degree final project.

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